A Dungeon of My Own

Prototype demo · v0.7.0

Thirty-Second Dungeon

Seven shifting in-game days. Earn 170 points, reach the WayStone, and keep the same run alive through the next maze.

Saved on this device. No account required.

Play

Set the clock, then enter.

Each day offers a Near token (10) and Far token (25). Charge 170 by Saturday, then reach the WayStone. Missing either requirement ends the run.

Choose your pace

Only the clock changes. Every pace uses the same maze rules, points, 170-point weekly goal, and WayStone escape.

Your pace locks when the run starts. Changing it later restarts this maze from Sunday after confirmation.

Week Week 1 Sunday · Standard Today: 0 / 2 tokens
Gate shift 0:30 30 seconds remaining Next: Monday
This week 0 / 170 0 of 170 points Week tokens: 0 / 14 14 left for the +35 perfect-week bonus 0 / 170 Charging 170 points needed
Current run 0 Mazes cleared: 0
More game controls
Maze code: loading

Maze touch controls

The maze is the controller. Tap a directional region once or hold it to keep moving. The center starts, pauses, or resumes the maze.

Floor verification

Generating and validating the dungeon…

Outside Focus View

Player guide

Focus View keeps only the maze and live essentials. Everything explanatory stays here.

Dedicated guide

Controls

The live overlay is transparent. This preview shows the exact five touch regions that cover the maze in Focus View.

Tap a direction once to step. Hold to continue. Release to stop. There is no diagonal movement. Earned actions, such as ending a completed day early, appear separately beside the game status and never create a hidden control region.

Complete keyboard map

KeyFunction
↑ or WMove one cell north; hold to keep moving.
← or AMove one cell west; hold to keep moving.
↓ or SMove one cell south; hold to keep moving.
→ or DMove one cell east; hold to keep moving.
PPause or resume a started day or between-week countdown.
TPause, then announce time, score, objective, and open paths.
EscPause without resuming. In Focus View, also return to this page.
← / →
Home / End
While a Player guide tab is focused, select the previous, next, first, or last guide tab.
Tab / Shift+TabMove forward or backward through available page controls.
Enter or SpaceActivate the focused native button, link, choice, or disclosure.

Input and accessibility

The five live regions are native, labeled buttons even when their visual surfaces are transparent. Keyboard focus and pressed states reveal their boundaries; forced-colors mode keeps every region visible. The maze remains a semantic grid with live status messages, and motion stops when reduced motion is requested.

Rules

How a run works

01

Collect

Every day has one Near token worth 10 and one Far token worth 25. Every in-game day, a new path opens while the old path closes. Tokens collect when reached. After collecting both, you may end Sunday through Friday early; unused time earns nothing, while collected tokens and Perfect Week progress stay.

02

Charge & escape

Earn 170 by the end of Saturday. If you are already at the WayStone, the week clears immediately. Otherwise, reach it during the final escape timer. Missing the score or the exit causes GAME OVER.

03

Continue the run

Each cleared maze begins the next week after your chosen 5-, 10-, or 15-second break. Collecting all 14 weekly tokens awards a +35 Perfect Week bonus. Best runs improve as soon as you reach a new high; Lifetime collected always remains.

You Weekday gate Open gate Closed gate Near · 10 Far · 25 Charging Exit now

Week atlas

Every day’s gates

Seven weekday configurations will appear when the maze is ready.

    Local by design

    Privacy & saved progress

    Maze saves this browser’s maze, position, timer, week, tokens, pace, scores, cleared mazes, between-week wait, Lifetime collected, and best run for each pace. An upgrade may retain one prior local copy for rollback.

    No account, cookies, analytics, advertising, remote fonts, or third-party game services. Support is the only link that leaves Maze.

    Removes both Maze save copies from this browser. It affects nothing outside Maze.

    Pace change

    Change pace and restart this run?

    Your run score and token progress will be lost. Lifetime collected and your best scores will stay.

    Ready to move on

    End this day now?

    Unused time will be discarded. Every collected token and its Perfect Week progress will stay.

    Local data control

    Clear saved progress?

    This starts the current run over and deletes every Maze score and setting saved by this browser. It cannot affect another site or account.

    Focus View

    Maze Focus View

    The complete live maze is fitted to this window. The maze itself is the transparent touch controller. P pauses or resumes. Escape pauses and returns to the page.