Controls
Arrow keys or WASD move one cell. P or Esc pauses. T pauses and reads your status and local exits. Pausing, switching away, and status reading also pause the Exit window.
Tokens collect automatically, and every point charges the WayStone. Collect all 14 tokens for +35 points. The top-center pocket has one entrance, but the WayStone cannot be used early.
Lifetime collected adds only the 10- and 25-point token values from every run. It never helps your current run reach 210. Highest run is your best finished run score, including the +35 bonus when earned.
Earn 210 points before the week ends. Then you have 60 active seconds to reach the WayStone. Reach it while it says EXIT NOW to save the run and open a paused new maze.
Miss 210 or run out of exit time and the run stops at GAME OVER. The score freezes and nothing restarts automatically. The first control changes to New run; choose it to retry the same maze with a run score of 0. Lifetime collected and Highest run remain.
New maze — lose run starts a different random maze and discards the current run score.
Each weekday keeps one brace shape and hue across route and pocket gates. Paired braces leave an open passage clear; a thin bar between them marks a closed route. Filled ◆ is near and outlined ✧ is far; each pocket cue disappears when its token is secured, while the gate remains. Routes are never highlighted.
Select Enter maze to begin this run.