Each day offers a Near token (10) and Far token (25). Charge 170 by Saturday, then reach the WayStone. Missing either requirement ends the run.
WeekWeek 1Sunday · StandardToday: 0 / 2 tokens
Gate shift0:30Next: Monday
This week0 / 170Week tokens: 0 / 14
14 left for the +35 perfect-week bonus
0 / 170Charging170 points needed
Current run0Mazes cleared: 0
Unused time is discarded. Collected tokens and Perfect Week progress stay.
More game controls
Maze code: loading
GAME OVERChoose New run to retry this maze.
Between mazes
Week cleared
Next week starts in 5 seconds. Your score is safe, and the next maze stays hidden until play begins.
Choose the breathing room you want. Waiting never changes your score, and the next maze stays hidden until play begins.
Maze touch controls
The maze is the controller. Tap a directional region once or hold it to keep moving. The center starts, pauses, or resumes the maze.
Floor verification
Generating and validating the dungeon…
Outside Focus View
Player guide
Focus View keeps only the maze and live essentials. Everything explanatory stays here.
Dedicated guide
Controls
The live overlay is transparent. This preview shows the exact five touch regions that cover the maze in Focus View.
↑Move up
←Move left
Start Pause Resume
→Move right
↓Move down
Tap a direction once to step. Hold to continue. Release to stop. There is no diagonal movement. Earned actions, such as ending a completed day early, appear separately beside the game status and never create a hidden control region.
Complete keyboard map
Key
Function
↑ or W
Move one cell north; hold to keep moving.
← or A
Move one cell west; hold to keep moving.
↓ or S
Move one cell south; hold to keep moving.
→ or D
Move one cell east; hold to keep moving.
P
Pause or resume a started day or between-week countdown.
T
Pause, then announce time, score, objective, and open paths.
Esc
Pause without resuming. In Focus View, also return to this page.
← / → Home / End
While a Player guide tab is focused, select the previous, next, first, or last guide tab.
Tab / Shift+Tab
Move forward or backward through available page controls.
Enter or Space
Activate the focused native button, link, choice, or disclosure.
Input and accessibility
The five live regions are native, labeled buttons even when their visual surfaces are transparent. Keyboard focus and pressed states reveal their boundaries; forced-colors mode keeps every region visible. The maze remains a semantic grid with live status messages, and motion stops when reduced motion is requested.
Rules
How a run works
01
Collect
Every day has one Near token worth 10 and one Far token worth 25. Every in-game day, a new path opens while the old path closes. Tokens collect when reached. After collecting both, you may end Sunday through Friday early; unused time earns nothing, while collected tokens and Perfect Week progress stay.
02
Charge & escape
Earn 170 by the end of Saturday. If you are already at the WayStone, the week clears immediately. Otherwise, reach it during the final escape timer. Missing the score or the exit causes GAME OVER.
03
Continue the run
Each cleared maze begins the next week after your chosen 5-, 10-, or 15-second break. Collecting all 14 weekly tokens awards a +35 Perfect Week bonus. Best runs improve as soon as you reach a new high; Lifetime collected always remains.
You Weekday gate Open gate Closed gate Near · 10 Far · 25W ChargingW Exit now
Week atlas
Every day’s gates
Seven weekday configurations will appear when the maze is ready.
Local by design
Privacy & saved progress
Maze saves this browser’s maze, position, timer, week, tokens, pace, scores, cleared mazes, between-week wait, Lifetime collected, and best run for each pace. An upgrade may retain one prior local copy for rollback.
No account, cookies, analytics, advertising, remote fonts, or third-party game services. Support is the only link that leaves Maze.
Removes both Maze save copies from this browser. It affects nothing outside Maze.